﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CommunicationProtocol.dto.game;

namespace CommunicationProtocol.dto
{
    public class PeaShooter : DynamicPlant
    {
        public PeaShooter(short objectId,  byte locationX, byte locationY) : base(objectId, 1, locationX, locationY)
        {
        }
    }
}
